![]() Every color pops, every character expressive and beautifully rendered. While Chai is little more than another generic anime protagonist, it’s fun to watch him move and interact with the environments. It’s taken cel shading to its zenith, with the presentation of a playable cartoon. Where Hi-Fi Rush truly shines is its impeccable art design. ![]() Still, the fact that these songs even made it into the game is impressive enough in an age where most soundtracks are still mostly orchestral arrangements.īeautifully rendered, Hi-Fi Rush is like a Saturday morning cartoon come to life. And while it’s easy to see what the team was going for, these songs never feel truly woven into the game. And while many of the songs are verifiable hits, the track list is decidedly dated, pulling from artists like Nine Inch Nails, The Joy Formidable, and (inexplicably) Zwan. It’s a nice gimmick, having this roster of recognizable songs, but the tunes never truly coalesce with the action onscreen beyond the most rudimentary of rhythm segments. Similarly, Elsinore’s “Free Radicals” blares during a boss encounter with the intimidating Rekka, but it only serves as fuzzy background music that the world vaguely bops along with. Players are introduced to the game with a madcap opening featuring The Black Keys’ “Lonely Boy,” but the song’s bluesy swagger doesn’t feel particularly relevant as an introduction to Chai or this futuristic world. Unfortunately, while the licensed track list features a wide variety of artists and some standout tracks, they never feel tied to the narrative or even the combat. There are also several licensed songs that play throughout, used mostly during boss encounters. Everything is seemingly connected to the chosen song at hand, even if only superficially. ![]() Chai snaps his fingers as he’s on the run. Machinery huffs and puffs in time with the beat. It may be easy to beat easy, but you will get insane rewards from insane.Each level is set to a unique track from one of the many original songs created specifically for Hi-Fi Rush. ![]() However, higher difficulties reap more rewards than lower difficulties. Higher difficulties contain more waves, higher health enemies, and more enemies overall. There are four different modes in the game Easy, Medium, Hard, and Insane with difficulty in same order. These only appear from Wave 7 and onwards.) (Sometimes enemies are completely black, which means that they are hidden. New types of enemies appear as the game goes on, each stronger than the last. The absolute maximum, and minimum hp of enemies have not yet been confirmed, as they may be higher or lower. Your goal is to defeat all of the enemies that you will encounter and beat the end boss. The way how the game handles wave structure and enemy strength is quite a bit different compared to traditional tower defense games, for it will throw in more or less enemies with higher or lower hp (Which has two factors: Player Count and Difficulty), instead of new enemies entirely. When the hp of an enemy reaches 0, it is dead. The only way to defend against these enemies to place down towers, which will attack the enemies. ![]() Enemies are the main threat in Aether Rush, and will attack you in each wave of every difficulty by following a set path on the map the player is playing on to the orb. ![]()
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